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Icon image for Cops: in Springfield

Cops: in Springfield

Main Branch

ID 154
Published
Downloaded 4,648 times
Changelog

General

  • Made the mod decompilable (at last- I'd been meaning to do this since before 1.1 came out).
  • Updated some names in the mod's description and in the credits.
  • Updated the scrapbook image for "Wiggum - PI" to match the model in-game.
  • Updated the design of the medals.
  • Reverted most of the upscaled "HD" HUD elements back to their original sprites.
    • This was a bit of a tough decision to make, but I decided to do this as I felt a number of the HD sprites were pretty poorly made, and they stuck out quite a lot against the rest of the low-res HUD elements. Sometime soon (hopefully) I want to completely overhaul the UI and create high-res versions of all HUD elements, but until that's done I think it would be better to stick with the low-res sprites for consistency.
    • On the plus side, it means those HUD elements no longer look like crap when playing the game at low resolutions.
  • Increased the jump height of the custom vents in the LBSC region.
  • Converted dialogue that was still stored in RSD format to OGG.
  • Replaced the 'Disable Copyrighted Music' setting with a new 'Disable External Music' setting.
    • This new setting removes the custom music taken from other Simpsons games, allowing you to play with just the Hit & Run soundtrack.
    • The copyrighted music has been removed from the mod entirely, since I felt it was unnecessary and didn't really fit with the rest of the soundtrack.
  • Made some improvements to Duff Defenders:
    • Redesigned the health bar of the Duff Truck.
    • You can now see the health bar of the vehicle you're destroying in the first wave.
    • The game now explicitly tells you how much you earned at the end of your shift.
    • Tweaked some of Moe's dialogue.

L1M2

  • Fixed the Death Trigger not properly covering the mobsters (I believe it was still using death triggers from an earlier version of the mission).

L1M5

  • Moved the carstart position so that the camera doesn't glitch out when you get into your vehicle.
  • Made it so that the player is locked into place for the 'wait for Fat Tony' stage.

L1M6

  • Added a custom damage effect when ramming into Homer's car.
  • Fixed the game randomly placing Wiggum in the wrong position after the conversation with Homer.

Street Race 2

  • Added new music for this mission (this was actually meant to be added in the original release, but I never got around to it).

Bonus Mission

  • Fixed the WWII Jeep using the wrong shadow parameters.

ID 155
Published
Downloaded 713 times
Changelog

General

  • Updated the mod's icon.
  • Various improvements to the mod's CustomText.
  • Added a setting to change which stage Duff Defenders begins on.
  • Made Level 2 accessible from the mission select.
  • Added checkpoints to most missions.
  • Made the fonts used on the title screen consistent with the ones used in-game.
  • Added a poster on the floor of the title screen, so that the 'View Movies' option doesn't pan onto a blank carpet.
  • Added a message to the 'View Movies' screen (since it doesn't work as intended).
  • Updated the Scrapbook to account for Level 2 being unlocked.
  • Added a message to the 'Game Stats' page of the Scrapbook (since it doesn't work as intended).
  • Added anti-piracy.
  • Improved the radar sprites.
  • Increased the resolution of the Hit & Run ticket sprite.
  • Fixed medals in Level 2 using the vanilla descriptions instead of the custom ones.
  • Fixed some texture mapping issues on the NPC Police Car/Louie's Sedan
  • Fixed a texture mapping issue on the wheel of Fat Tony's limo.
  • Fixed a collector card sprite that wasn't changed to a medal.
  • Updated the Chief Wiggum P.I. costume to be more detailed.
  • Made Louie's model no longer clip through the roof of his car.
  • Added a single line of dialog for Wiggum at the request of [pro]Borb[/pro]

L1M0

  • Set the Max Traffic to 0 for the investigation stages.

L1M2

  • Removed a pointless timer stage when reading the note.
  • Added a death trigger and an animated camera to the "stealth" segment.

L1M3

  • Quimby's model now has blinking animations and is no longer hollow.
  • Increased the video quality of the Town Hall cutscene quite significantly.

L1M4

  • Added additional dialogue for chasing Snake.

L1M5

  • Adjusted the position of the trigger for the first Snake chase.
  • Added some new stages to the end of the mission to better show how Wiggum ends up crashing.

L1M6

  • Increased the timer after being warped into the conversation with Homer to hopefully fix the bug where his character model doesn't show up sometimes.

L2M1

  • Moved the Power Coupling models to the TERRA file to fix a game crash if you leave and re-enter the region during that stage. (this bug also affects Blind Big Brother in the vanilla game)
    • Unfortunately this didn't fix a game crash you get when resetting the mission if a coupling is only half destroyed. So watch out for that one, I suppose.

L2M2

  • Remodelled the ship interior from scratch.
  • Made it so that Legs and Louie don't chase the player during the 'Follow Fat Tony' stages.
  • Updated the vehicle CON files so that each vehicle uses the correct shadow sizes.
  • Made the music switch to the 'drama' variation on the final stage of the fight.
  • Fixed a bug where a FadeOut was mistakenly placed on the same stage as the credits are activated, which caused...weird behaviour.

L1BM1

  • Moved the position of one of Krusty's waypoints to make his AI slightly less...reckless.
  • Rotated the placard collectible model 180 degrees so that it actually faces the right way.
  • Made the mission use 3 different placard models as opposed to 1 with a random texture.

L1SR1

  • Fixed an assert message appearing upon loading the mission if you had the -testing Mod Launcher command enabled.
  • Increased the steering on Otto's School Bus so that it doesn't get stuck in a corner as frequently.
  • Improved the model for the bullies' car.

ID 257
Published
Downloaded 409 times
Changelog

Fixed the 'No Copyrighted Music' setting.

ID 256
Published
Downloaded 425 times
Changelog

General

  • Added a space to 'Donut Team' in the credits.
  • Tweaked various stage messages to be more detailed.

L1M3

  • Added a timer to prevent players being able to cheese the Quimby destruction stage by ground pounding his car.

L1M5

  • Improved the LBSC interior by adding more notable features to help with navigation.
  • Made the LBSC play the 'interior enter' jingle upon entering.

ID 255
Published
Downloaded 410 times
Changelog

General

  • Added a setting for disabling video textures.
  • Changed the gag count to match the number of gags actually present.
  • Fixed a spacing error in the credits that caused some names to be unreadable.

L1M5

  • Fixed the medal in this mission not loading correctly (it was immediately being overwritten by the barricade streetrace prop).
  • Made it so that Fat Tony's AI doesn't glitch out if you keep following him for too long.

ID 254
Published
Downloaded 415 times
Changelog

Intitial release.

Main Branch