About This Tool
SHAR Save Game Editor
A .NET Framework 2.0, WinForms, application to view and edit Simpsons: Hit & Run save games. This tool is fully open source, please check out the GitHub.
Save Game Info
Save Date- The last saved date of the file, displays in theLoad GameandSave Gamescreens.Auto update- Will automatically update theSave Datewhen the file is saved.
Display Level/Display Mission- The Level/Mission to show in theLoad GameandSave Gamescreens.- This is different from
Character Sheet->Current Mission Info. You can display one mission and launch another.
- This is different from
Input Manager
Is Rumble Enabled- Controller rumble.
Character Sheet
Miscellaneous
Player Name- Entirely useless, game always sets it toPlayer1. Probably a relic of when the game supported split screen in story mode.Current Mission Info- The mission to launch when onResume Game.Highest Mission Info- All missions up to this one will be available for mission warping.Is Nav System Enabled- Enables/Disables road arrows I believe.Coins- The number of coins you have.Itchy Scratchy CBG First/Itchy Scratchy Ticket- Related to talking to CBG to get the ticket after collecting all cards.Persistent Object States- Breakable objects, coins and wasps. Maybe more things I haven't figured out yet.
Levels
Miscellaneous
FMV Unlocked- For every level other than 3, it allows you to skip the video that plays during that level. For level 3 it's if you've watched the Itchy Scratchy movie.Num Cars Purchased- Number ofPurchased Rewardsthat are cars.Num Skins Purchased- Number ofPurchased Rewardsthat are skins.Wasps Destroyed- Number of wasps destroyed in the level.Current Skin- Current costume in the level.Purchased Rewards- The list of rewards in the level.- The sum of
Num Cars PurchasedandNum Skins Purchasedmust equal the number of items checked.- However, if a save with
IncreasedRewardLimitsis loaded, any reward with an index greater than 11 should be omitted from this count.
- However, if a save with
- The sum of
Gags Viewed- The gags viewed in the level.
Missions
Mission Name- The name of the mission. Determined by theAddMissionMFK function.Completed- If the mission has been completed.Bonus Objective- If the, unused by the vanilla game, bonus objective of the mission is completed.Num Attempts- The number of times the mission was attempted prior to completion.Skipped Mission- If the mission was skipped.Best Time- Really only used by theRace 1 (Time Trial). The best time of the trial.
Cards
Card Name- Unused by the game. Hardcodedly set toCardx.Collected- If the card has been collected.
Cars
Name- The car name.Current Health (%)- The current health of the vehicle (think damage in the phonebooth).Max Health- Unused by the game. Should be the vehicles hit points.Counter- The number of cars in the inventory.- This should equal the number of cars with names that aren't
n/a, but this isn't enforced.
- This should equal the number of cars with names that aren't
Sound Settings
Music Volume- The music volume percentage.SFX Volume- The SFX volume percentage.Car Volume- The car volume percentage.Dialog Volume- The dialog volume percentage.Is Surround- If checked, the game uses surround sound. If unchecked, the game uses stereo audio.
Super Cam Central
Note: The 4 options are the 4 players in the bonus game.
Jump Cams Enabled- If enabled, camera angle changes when going over a jump.Is Inverted Camera Enabled- If enabled, the first person camera is inverted.Perferred Follow Cam- The default follow cam for the player.
Tutorial Manager
Enable Tutorial Events- Should the tutorial events be shown.Tutorials Seen- The different tutorials.
GUI System
Is Radar Enabled- Is the radar shown in-game.
Card Gallery
Collected Card IDs- A list of all cards.
Custom Save Data
Unknown
- As save files can contain any data after the vanilla contents, any completely unknown data will be displayed here.
Lucas Mod Launcher Data
Mod Launcher Version- The version of the mod launcher the save was created in.Main Mod- The name of the mod the save was created for.








