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Icon image for Cops: in Springfield

Cops: in Springfield

ID 155
Published
Downloaded 713 times

General

  • Updated the mod's icon.
  • Various improvements to the mod's CustomText.
  • Added a setting to change which stage Duff Defenders begins on.
  • Made Level 2 accessible from the mission select.
  • Added checkpoints to most missions.
  • Made the fonts used on the title screen consistent with the ones used in-game.
  • Added a poster on the floor of the title screen, so that the 'View Movies' option doesn't pan onto a blank carpet.
  • Added a message to the 'View Movies' screen (since it doesn't work as intended).
  • Updated the Scrapbook to account for Level 2 being unlocked.
  • Added a message to the 'Game Stats' page of the Scrapbook (since it doesn't work as intended).
  • Added anti-piracy.
  • Improved the radar sprites.
  • Increased the resolution of the Hit & Run ticket sprite.
  • Fixed medals in Level 2 using the vanilla descriptions instead of the custom ones.
  • Fixed some texture mapping issues on the NPC Police Car/Louie's Sedan
  • Fixed a texture mapping issue on the wheel of Fat Tony's limo.
  • Fixed a collector card sprite that wasn't changed to a medal.
  • Updated the Chief Wiggum P.I. costume to be more detailed.
  • Made Louie's model no longer clip through the roof of his car.
  • Added a single line of dialog for Wiggum at the request of [pro]Borb[/pro]

L1M0

  • Set the Max Traffic to 0 for the investigation stages.

L1M2

  • Removed a pointless timer stage when reading the note.
  • Added a death trigger and an animated camera to the "stealth" segment.

L1M3

  • Quimby's model now has blinking animations and is no longer hollow.
  • Increased the video quality of the Town Hall cutscene quite significantly.

L1M4

  • Added additional dialogue for chasing Snake.

L1M5

  • Adjusted the position of the trigger for the first Snake chase.
  • Added some new stages to the end of the mission to better show how Wiggum ends up crashing.

L1M6

  • Increased the timer after being warped into the conversation with Homer to hopefully fix the bug where his character model doesn't show up sometimes.

L2M1

  • Moved the Power Coupling models to the TERRA file to fix a game crash if you leave and re-enter the region during that stage. (this bug also affects Blind Big Brother in the vanilla game)
    • Unfortunately this didn't fix a game crash you get when resetting the mission if a coupling is only half destroyed. So watch out for that one, I suppose.

L2M2

  • Remodelled the ship interior from scratch.
  • Made it so that Legs and Louie don't chase the player during the 'Follow Fat Tony' stages.
  • Updated the vehicle CON files so that each vehicle uses the correct shadow sizes.
  • Made the music switch to the 'drama' variation on the final stage of the fight.
  • Fixed a bug where a FadeOut was mistakenly placed on the same stage as the credits are activated, which caused...weird behaviour.

L1BM1

  • Moved the position of one of Krusty's waypoints to make his AI slightly less...reckless.
  • Rotated the placard collectible model 180 degrees so that it actually faces the right way.
  • Made the mission use 3 different placard models as opposed to 1 with a random texture.

L1SR1

  • Fixed an assert message appearing upon loading the mission if you had the -testing Mod Launcher command enabled.
  • Increased the steering on Otto's School Bus so that it doesn't get stuck in a corner as frequently.
  • Improved the model for the bullies' car.