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Fully Connected Map

ID 264
Published
Downloaded 409 times
  • Reduced the draw distance from 800 units to 500, which should (in theory) provide a much better balance of performance and pop-in. It might not help too much though, I'm not sure.
  • Fixed the fence gate in L2Z1 using the wrong shader name.
  • Fixed a piece of intersect collision in L1Z2 that overlapped with collision in L2Z1.
  • Fixed a piece of intersect collision in L3R5 that overlapped with...itself.