Version 1.4
53 downloads
Published (5 months ago)
Changelog
Additions
- Added extra shortcut keys.
- Added
Ctrl+Shift+S
forSave As...
andAlt+F4
forExit
.
- Added
- Added the ability to load a save through the command line.
- Will only attempt to load the first command line argument as a file path.
- Added a read-only UI for
Custom Save Data
. - Added functionality to pull the reward names from
Custom Save Data
if present. - Added
Recent Files
menu item.- Shows up to the last 10 files.
- Added Registry Settings.
Auto update
andRecent Files
now save to the registry, underHKCU\SOFTWARE\SHARSaveGameEditor
.
Removals
- Removed limitations the game doesn't impose .
- Split
Save Time
away fromSave Date
.- The game has no validation on the time, will just display the values. Only limitation is that it's stored in a
byte
so 0->255.
- The game has no validation on the time, will just display the values. Only limitation is that it's stored in a
- Changed
Minimum
/Maximum
ofDisplay Level
andDisplay Mission
to be 0->255. - Updated info tooltips to reflect the new limits.
- Split
Bug Fixes
- Fixed saving not overwriting the entirety of existing files.
- Would previously only overwrite the length of the written data. If the existing file was longer, the extra data would remain.
- Fixed
Save As...
not updating theLastPath
variable.- This resulted in a future
Save
orSave As...
using the wrong path.
- This resulted in a future
- Fixed save filter not matching
LastPath
.- This resulted in the wrong filter in the Save File Dialog being used.
- Fixed a bug where
Auto update
didn't correctly updateSave Date
(again). - Fixed the
Persistent Object States
names list.- Original list was generated without excluding certain
CollisionEffect
->ClassType
values.
- Original list was generated without excluding certain
Full Changelog: https://github.com/Hampo/SHAR-Save-Game/compare/v1.3...v1.4