Version 1.2
59 downloads
Published (6 months ago)
Changelog
Additions
- Added
CharacterSheet
->Level
->Cards
.- Save games contain 2 references to cards - the
CardGallery
with all cards, and then an array of cards per level. Added the per-level data to the UI.
- Save games contain 2 references to cards - the
- Added release version to title bar.
- Added mapping for vanilla game
Persistent Object States
.- Added names for the default
PersistentObjectStates
.- Thanks to @EnAppelsin for their assistance getting these.
- Increased width of
CLBPersistentObjectStates
in order to fit the new, longer names. - Inverted the display of
CLBPersistentObjectStates
to be more intuitive.Checked
means broken/destroyed.Unchecked
means alive.
- Added names for the default
Changes
- Moved name arrays to
Names.cs
. - Updated
PersistentObjectStates
reading to use!= 0
instead of> 0
.
Bug Fixes
- Fixed a bug where
SaveDate
->Auto update
didn't actually auto update. - Fixed
Car
->MaxHealth
incorrectly showing as a percentage - it actually represents the max hitpoints of the car.
Full Changelog: https://github.com/Hampo/SHAR-Save-Game/compare/v1.1...v1.2