Version 1.2

59 downloads
Published (6 months ago)

Changelog

Additions

  • Added CharacterSheet->Level->Cards.
    • Save games contain 2 references to cards - the CardGallery with all cards, and then an array of cards per level. Added the per-level data to the UI.
  • Added release version to title bar.
  • Added mapping for vanilla game Persistent Object States.
    • Added names for the default PersistentObjectStates.
      • Thanks to @EnAppelsin for their assistance getting these.
    • Increased width of CLBPersistentObjectStates in order to fit the new, longer names.
    • Inverted the display of CLBPersistentObjectStates to be more intuitive.
      • Checked means broken/destroyed.
      • Unchecked means alive.

Changes

  • Moved name arrays to Names.cs.
  • Updated PersistentObjectStates reading to use != 0 instead of > 0.

Bug Fixes

  • Fixed a bug where SaveDate->Auto update didn't actually auto update.
  • Fixed Car->MaxHealth incorrectly showing as a percentage - it actually represents the max hitpoints of the car.

Full Changelog: https://github.com/Hampo/SHAR-Save-Game/compare/v1.1...v1.2