About This Mod
Cruel Trance is an Enemy re-texture/remodel project I have been working on since I started modding Payday 2. This mod aims to hopefully create a completely unique visual experience for those who are tired of the look of Vanilla Payday 2.
Cruel Trance currently only affect DC/PD Faction and misc enemies such as Guards, FBI Ready Teams and Marshals.
Credits/Special Thanks
- Nazuna ~Invitine~ Creating all the new models, setting up majority of the new assets, created every old/new textures, models, designs and concepts.
- Rickerus Creating the Medic models, teaching me main.xml and blender + genuinely being a massive help, also for allowing me to use his custom Medic plate carrier model and ZEAL Heavy Sniper XML and ZEAL Shield from National Guard ZEAL Units
- fugsystem Teaching me how to edit render templates.
- Hater Setting up all the code and functionality for enemy effects and mod options.
- hitscanner General blender help and feedback + Paper Warm assets.
- VxWolf Gensec Heavy Helmet model from VxWolf's Tan-away Heavies.
- Reno, Nelson and Jarey_ for permissions to use assets from Resmod.
- Miki for helping with porting and managing some of the back-end of my mod, and creating LSD.
- Tangerine Creating the new models for all NPC weapons.
- Crab Paste Creating the Transparent Peak-hole ZEAL Shield.
- Hoppip Streamlined Heisting Shield assets.
- Masavik Permission to use their Marshal Shield prop assets.
- columbus and HedyL Permission to use his PAYDAY 3 ports.
- Hylie Thumbnail.
If there is anyone else I'm forgetting please let me know!
Do not privately modify, redistribute or re-upload without permission of all legible collaborators of this mod. If you would like to use assets from this mod, please DM (Direct Message) Nazuna Invitine and/or Rickerus for permissions per asset, and make sure to credit.
Please report any issues by pinging nazuna_invitine in #pd2-general in the Donut Team Discord.
Enemy Lineup


























