ID 331
Published
Downloaded 155 times
- Added sanity checks:
- Checks if the provided argument count is within the command's min/max arguments.
- Checks if the required hack is loaded if non-vanilla command.
- Checks if the command is within the required scope (I.E.
AddStagewithinSelectMission,AddConditionwithinAddStage, etc). - Checks if there are scopes left open from the previous file when starting a new file.
- Checks if the command has been ran more than the game limits.
- This additionally checks for your mod's
CustomLimits.inito update the limits.
- This additionally checks for your mod's
- Updated how conditionals are supported:
Game.Not()still exists to just output!, but now conditional commands also get aNot_version added. Example:
-- OLD VERSION
Game.Not()
Game.IfCurrentCheckpoint()
-- Stuff
Game.EndIf()
-- NEW VERSION
Game.Not_IfCurrentCheckpoint()
-- Stuff
Game.EndIf()