Version 1.26.1

Published (3 years ago)



Direct3D 9

  • Made old primitive groups with "simple" shaders not use hardware skinning if they have lighting disabled.
  • Fixed an issue where normals were not normalised which caused the Skin previews to be brighter than normal.

Modern Computer Support

  • Now fixes an issue where the game incorrectly centred the cursor to the window instead of its client area and an issue where the game assumed the non-client area was 30 pixels at the top and 10 pixels at the other edges when clipping the cursor.
    • Also added the -noproperclientareacursorcentringandclipping command line argument to opt out of this fix.