Version 1.1.1
2,660 downloads
Published (3 years ago)
Changelog
General
- Made the mod decompilable (at last- I'd been meaning to do this since before 1.1 came out).
- Updated some names in the mod's description and in the credits.
- Updated the scrapbook image for "Wiggum - PI" to match the model in-game.
- Updated the design of the medals.
- Reverted most of the upscaled "HD" HUD elements back to their original sprites.
- This was a bit of a tough decision to make, but I decided to do this as I felt a number of the HD sprites were pretty poorly made, and they stuck out quite a lot against the rest of the low-res HUD elements. Sometime soon (hopefully) I want to completely overhaul the UI and create high-res versions of all HUD elements, but until that's done I think it would be better to stick with the low-res sprites for consistency.
- On the plus side, it means those HUD elements no longer look like crap when playing the game at low resolutions.
- Increased the jump height of the custom vents in the LBSC region.
- Converted dialogue that was still stored in RSD format to OGG.
- Replaced the 'Disable Copyrighted Music' setting with a new 'Disable External Music' setting.
- This new setting removes the custom music taken from other Simpsons games, allowing you to play with just the Hit & Run soundtrack.
- The copyrighted music has been removed from the mod entirely, since I felt it was unnecessary and didn't really fit with the rest of the soundtrack.
- Made some improvements to Duff Defenders:
- Redesigned the health bar of the Duff Truck.
- You can now see the health bar of the vehicle you're destroying in the first wave.
- The game now explicitly tells you how much you earned at the end of your shift.
- Tweaked some of Moe's dialogue.
L1M2
- Fixed the Death Trigger not properly covering the mobsters (I believe it was still using death triggers from an earlier version of the mission).
L1M5
- Moved the carstart position so that the camera doesn't glitch out when you get into your vehicle.
- Made it so that the player is locked into place for the 'wait for Fat Tony' stage.
L1M6
- Added a custom damage effect when ramming into Homer's car.
- Fixed the game randomly placing Wiggum in the wrong position after the conversation with Homer.
Street Race 2
- Added new music for this mission (this was actually meant to be added in the original release, but I never got around to it).
Bonus Mission
- Fixed the WWII Jeep using the wrong shadow parameters.