Version 1.1.1

2,584 downloads
Published (2 years ago)

Changelog

General

  • Made the mod decompilable (at last- I'd been meaning to do this since before 1.1 came out).
  • Updated some names in the mod's description and in the credits.
  • Updated the scrapbook image for "Wiggum - PI" to match the model in-game.
  • Updated the design of the medals.
  • Reverted most of the upscaled "HD" HUD elements back to their original sprites.
    • This was a bit of a tough decision to make, but I decided to do this as I felt a number of the HD sprites were pretty poorly made, and they stuck out quite a lot against the rest of the low-res HUD elements. Sometime soon (hopefully) I want to completely overhaul the UI and create high-res versions of all HUD elements, but until that's done I think it would be better to stick with the low-res sprites for consistency.
    • On the plus side, it means those HUD elements no longer look like crap when playing the game at low resolutions.
  • Increased the jump height of the custom vents in the LBSC region.
  • Converted dialogue that was still stored in RSD format to OGG.
  • Replaced the 'Disable Copyrighted Music' setting with a new 'Disable External Music' setting.
    • This new setting removes the custom music taken from other Simpsons games, allowing you to play with just the Hit & Run soundtrack.
    • The copyrighted music has been removed from the mod entirely, since I felt it was unnecessary and didn't really fit with the rest of the soundtrack.
  • Made some improvements to Duff Defenders:
    • Redesigned the health bar of the Duff Truck.
    • You can now see the health bar of the vehicle you're destroying in the first wave.
    • The game now explicitly tells you how much you earned at the end of your shift.
    • Tweaked some of Moe's dialogue.

L1M2

  • Fixed the Death Trigger not properly covering the mobsters (I believe it was still using death triggers from an earlier version of the mission).

L1M5

  • Moved the carstart position so that the camera doesn't glitch out when you get into your vehicle.
  • Made it so that the player is locked into place for the 'wait for Fat Tony' stage.

L1M6

  • Added a custom damage effect when ramming into Homer's car.
  • Fixed the game randomly placing Wiggum in the wrong position after the conversation with Homer.

Street Race 2

  • Added new music for this mission (this was actually meant to be added in the original release, but I never got around to it).

Bonus Mission

  • Fixed the WWII Jeep using the wrong shadow parameters.