Version 0.4
Main
394 downloads
Published (1 year ago)
Changelog
- Added the ability to import P3D files.
- Added "Delete" and "Dissolve" options on GameObjects.
- Deleting a GameObject deletes it and its children.
- Dissolving a GameObject deletes it but moves its children into the parent's container instead of deleting them.
- Dissolving was the "Delete" behaviour in previous versions.
- Added Unknown Chunk GameObjects.
- These represent unsupported chunks that were imported from a P3D file.
- These exist to allow the tool to maintain unsupported data when exporting P3D files.
- Added support for 32-bit systems.
- Changed how intersects function.
- Refactored the Shader System.
- Refactored Static Physics components to allow multiple volumes.
- Refactored Static Entity components to use the Asset Manager.
- Improved exporting performance.
- Removed the Road and Road Intersection components.
- Support for these was really broken in previous versions.
- Support for these will return in the future.
- Removed the Shader component.