Version 0.4

Main
394 downloads
Published (1 year ago)

Changelog

  • Added the ability to import P3D files.
  • Added "Delete" and "Dissolve" options on GameObjects.
    • Deleting a GameObject deletes it and its children.
    • Dissolving a GameObject deletes it but moves its children into the parent's container instead of deleting them.
    • Dissolving was the "Delete" behaviour in previous versions.
  • Added Unknown Chunk GameObjects.
    • These represent unsupported chunks that were imported from a P3D file.
    • These exist to allow the tool to maintain unsupported data when exporting P3D files.
  • Added support for 32-bit systems.
  • Changed how intersects function.
  • Refactored the Shader System.
  • Refactored Static Physics components to allow multiple volumes.
  • Refactored Static Entity components to use the Asset Manager.
  • Improved exporting performance.
  • Removed the Road and Road Intersection components.
    • Support for these was really broken in previous versions.
    • Support for these will return in the future.
  • Removed the Shader component.